Flying Skulls vs Alba Racing
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 40%5r 75%4r | 0%3r 33%3r | 40%5r 50%4r | —0r —0r | |||
| 6 gate madness | 60%5r 100%4r | —0r —0r | 60%5r 50%4r | 80%5r 25%4r | 40%5r 50%4r | ||
| 12 gate madness | —0r —0r | 40%5r 50%4r | 0%1r 67%3r | 20%5r 25%4r | |||
| 24 gate madness | 40%5r 25%4r | 50%4r 50%4r | —0r —0r | 20%5r 50%4r | 0%1r 67%3r | ||
| 4 gate WTA | 40%5r 100%4r | 75%4r 67%3r | 60%5r 50%4r | 40%5r 25%4r | 80%5r 25%4r | ||
| 6 gate WTA | 60%5r 25%4r | 50%4r 100%3r | 60%5r 0%4r | 20%5r 25%4r | 20%5r 50%4r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 22 races with 3+ rounds for both teams, you're ahead in 9, behind in 12 and level in 1.
- 1800m 6 gate madness 80% vs 25%
- 1800m 6 gate WTA 60% vs 0%
- 2000m 4 gate WTA 80% vs 25%
- 1200m 4 gate WTA 40% vs 100%
- 1000m 6 gate madness 60% vs 100%
- 1000m 1v1 40% vs 75%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Measure, so a common race counts for more than a rare one.
Alba Racing: Power 53.3, #11. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).