Team report · Lower league

Flying Skulls

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Troten Away460.9× avg
Bastille440.7× avg
Globe Trotter430.3× avg
Fake Prompt421.4× avg
Pepper360.9× avg
Jark341.1× avg
Sailor Jerry330.9× avg
Failure Expected & Received320.7× avg
Rapidash260.7× avg
Frogdog242.5× avg
Tater241.2× avg
French Onion232.0× avg
Salford Soldier220.4× avg
Midnight Voodoo210.5× avg
Vogue Panda200.8× avg
silvery201.3× avg
Smoke Show191.1× avg
Flash Of Chaos151.7× avg
Egg Head151.1× avg
Mia Go110.5× avg
Behind Blue Eyes100.8× avg
Rugged Smile62.7× avg
Sunny Ray60.0× avg
Steel Centurion41.8× avg
Outta Money10.0× avg
Gauntlet10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).