Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- silverytop 3 0 of 1 (avg 13%) · league rank Top 20% (15%)
- Mia Gotop 3 0 of 1 (avg 13%) · league rank Top 25% (14%)
- Outta Moneytop 3 0 of 1 (avg 13%) · league rank Top 36% (12%)
- Tatertop 3 0 of 1 (avg 13%) · league rank Top 40% (12%)
- Rugged Smiletop 3 0 of 1 (avg 13%)
- Steel Centuriontop 3 0 of 1 (avg 13%)
- Gauntlettop 3 0 of 1 (avg 13%)
- Sunny Raytop 3 0 of 1 (avg 13%) · league rank Bottom 40% (9.1%)
- Behind Blue Eyestop 3 1 of 1 (avg 13%) · league rank Bottom 36% (8.7%)
- Midnight Voodootop 3 0 of 1 (avg 13%) · league rank Bottom 26% (7.7%)
- Egg Headtop 3 0 of 1 (avg 13%) · league rank Bottom 22% (7.4%)
- Vogue Pandatop 3 0 of 1 (avg 13%) · league rank Bottom 4% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).