Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Peppertop 3 1 of 5 (avg 13%) · league rank Top 15% (16%)
- Sailor Jerrytop 3 0 of 2 (avg 13%) · league rank Top 36% (12%)
- Bastilletop 3 1 of 5 (avg 13%) · league rank Top 38% (12%)
- Jarktop 3 0 of 5 (avg 13%) · league rank Middle (12%)
- Troten Awaytop 3 0 of 5 (avg 13%) · league rank Middle (11%)
- Rapidashtop 3 1 of 5 (avg 13%) · league rank Middle (9.7%)
- Midnight Voodootop 3 0 of 5 (avg 13%) · league rank Bottom 32% (8.8%)
- Fake Prompttop 3 0 of 5 (avg 13%) · league rank Bottom 32% (8.7%)
- Smoke Showtop 3 0 of 3 (avg 13%) · league rank Bottom 30% (8.6%)
- Frogdogtop 3 1 of 5 (avg 13%) · league rank Bottom 24% (8.0%)
- Vogue Pandatop 3 0 of 5 (avg 13%) · league rank Bottom 15% (7.2%)
- Failure Expected & Receivedtop 3 0 of 5 (avg 13%) · league rank Bottom 9% (6.8%)
- Globe Trottertop 3 0 of 5 (avg 13%) · league rank Bottom 1% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).