Team report · Lower league

Flying Skulls

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Sailor Jerry1260.9× avg
Bastille1151.0× avg
Failure Expected & Received990.9× avg
Jark940.8× avg
Behind Blue Eyes851.4× avg
Pepper751.4× avg
Full Squish741.2× avg
River Dawn741.2× avg
Heavy Vandal710.3× avg
Fake Prompt601.0× avg
Frogdog581.5× avg
Flash Of Chaos511.1× avg
Chaotic Sky371.4× avg
Tater310.5× avg
Mia Go301.1× avg
Midnight Voodoo301.1× avg
Trigger Point280.8× avg
Rapidash260.2× avg
French Onion240.4× avg
Trendsetter211.2× avg
Vogue Panda210.3× avg
Globe Trotter210.7× avg
silvery200.8× avg
Far Above120.0× avg
Haunting120.0× avg
Troten Away120.0× avg
Outta Money121.3× avg
Salford Soldier120.0× avg
Bullet with Butterfly Wings120.0× avg
Nine One Won111.5× avg
Sunny Ray90.6× avg
Anti-Gravity20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).