Team report · Lower league

Flying Skulls

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2000m 12 gate madness

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Flying Skulls
  • Peppertop 3 6 of 12 (avg 25%) · league rank Top 32% (28%)
  • Mia Gotop 3 3 of 12 (avg 25%) · league rank Top 35% (27%)
  • River Dawntop 3 3 of 12 (avg 25%) · league rank Middle (27%)
  • Full Squishtop 3 6 of 12 (avg 25%) · league rank Middle (26%)
  • Flash Of Chaostop 3 3 of 12 (avg 25%) · league rank Bottom 35% (22%)
  • Anti-Gravitytop 3 0 of 1 (avg 25%)
  • Failure Expected & Receivedtop 3 5 of 24 (avg 25%) · league rank Bottom 31% (21%)
  • Fake Prompttop 3 0 of 6 (avg 25%) · league rank Bottom 29% (21%)
  • Trendsettertop 3 1 of 5 (avg 25%) · league rank Bottom 24% (19%)
  • Midnight Voodootop 3 3 of 12 (avg 25%) · league rank Bottom 20% (19%)
  • Jarktop 3 1 of 12 (avg 25%) · league rank Bottom 16% (17%)
  • Bastilletop 3 1 of 12 (avg 25%) · league rank Bottom 14% (17%)
  • Heavy Vandaltop 3 1 of 12 (avg 25%) · league rank Bottom 13% (17%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).