Team report · Lower league

Flying Skulls

Power 47.1 · #29 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 2000m 12 gate madness 38% · 31st of 40 · 24 rounds
  • 1400m 12 gate madness 33% · 27th of 37 · 12 rounds
  • 2000m 4 gate WTA 33% · 30th of 37 · 12 rounds
Winning the most points
  • 1800m 6 gate WTA 83% · 2nd of 37 · 12 rounds
  • 1600m 4 gate WTA 75% · 5th of 37 · 12 rounds
  • 2200m 6 gate WTA 66% · 5th of 38 · 13 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

Measure's most common races, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Flying Skulls
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
Sailor Jerry
23%
54%
53%
top 3 11/17
10%
top 3 2/7
15%
26%
51%
51%
27%
top 3 4/12
23%
won 0/6
Bastille
17%
top 3 1/12
48%
47%
top 3 6/17
7.9%
11%
24%
42%
50%
26%
top 3 4/6
18%
Failure Expected & Received
21%
top 3 5/24
51%
51%
7.5%
top 3 0/13
14%
won 2/13
21%
54%
won 6/13
45%
14%
24%
won 4/6
Jark
18%
top 3 1/12
50%
45%
top 3 7/17
11%
16%
23%
41%
53%
22%
top 3 0/6
18%
Behind Blue Eyes
20%
53%
won 13/24
53%
8.7%
top 3 1/13
13%
28%
44%
51%
30%
top 3 0/6
21%
Pepper
28%
top 3 6/12
51%
57%
14%
top 3 2/13
19%
30%
won 3/6
53%
48%
24%
top 3 0/6
27%
Full Squish
26%
top 3 6/12
★58%
55%
13%
top 3 2/7
17%
★32%
won 1/7
51%
46%
27%
top 3 1/6
26%
won 0/6
River Dawn
27%
top 3 3/12
46%
51%
15%
top 3 5/13
19%
won 3/13
25%
51%
43%
20%
26%
Heavy Vandal
17%
top 3 1/12
57%
★58%
6.4%
top 3 0/7
11%
24%
won 1/7
51%
50%
18%
top 3 1/6
21%
won 0/6
Fake Prompt
21%
top 3 0/6
51%
42%
9.5%
top 3 0/6
13%
20%
45%
53%
27%
top 3 4/6
21%
Frogdog
21%
45%
40%
★16%
★19%
18%
45%
50%
30%
top 3 0/6
21%
Flash Of Chaos
22%
top 3 3/12
47%
51%
10%
top 3 1/12
16%
won 1/6
23%
52%
50%
16%
23%
Chaotic Sky
—
50%
51%
14%
top 3 1/6
18%
28%
—
53%
26%
—
Tater
27%
50%
53%
12%
top 3 1/6
16%
28%
50%
46%
won 0/1
29%
top 3 0/6
26%
Mia Go
27%
top 3 3/12
49%
54%
14%
top 3 0/6
18%
won 2/6
29%
50%
—
—
27%
Midnight Voodoo
19%
top 3 3/12
53%
56%
7.7%
top 3 0/6
13%
25%
51%
48%
17%
21%
Trigger Point
—
53%
47%
7.4%
12%
20%
—
50%
19%
—
Rapidash
18%
48%
46%
9.0%
14%
22%
44%
46%
25%
top 3 1/6
19%
French Onion
29%
50%
51%
14%
18%
27%
won 2/6
52%
48%
27%
28%
Trendsetter
19%
top 3 1/5
44%
38%
10.0%
top 3 0/1
14%
17%
41%
★54%
won 2/5
26%
20%
Vogue Panda
17%
54%
41%
6.3%
top 3 0/1
8.8%
18%
43%
53%
24%
18%
Globe Trotter
13%
49%
43%
6.3%
top 3 0/1
9.0%
17%
42%
52%
won 3/6
20%
15%
silvery
26%
51%
50%
15%
top 3 2/7
19%
24%
51%
50%
★33%
26%
Far Above
★30%
—
52%
9.4%
top 3 0/7
15%
24%
★56%
—
16%
★29%
Haunting
16%
52%
49%
7.4%
top 3 0/6
12%
20%
46%
—
—
18%
Troten Away
27%
45%
55%
10%
top 3 0/6
15%
26%
53%
—
19%
27%
Outta Money
—
51%
54%
12%
top 3 1/6
16%
29%
—
46%
22%
—
Salford Soldier
—
51%
—
6.5%
9.9%
—
—
53%
23%
—
Bullet with Butterfly Wings
—
—
47%
—
—
20%
—
52%
18%
—
Nine One Won
—
54%
45%
13%
top 3 0/6
17%
22%
—
—
21%
—
Sunny Ray
—
56%
51%
9.1%
12%
won 0/1
24%
—
49%
—
—
Anti-Gravity
—
top 3 0/1
—
—
7.4%
11%
—
—
—
—
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Sailor Jerry1260.9× avg
Bastille1151.0× avg
Failure Expected & Received990.9× avg
Jark940.8× avg
Behind Blue Eyes851.4× avg
Pepper751.4× avg
Full Squish741.2× avg
River Dawn741.2× avg
Heavy Vandal710.3× avg
Fake Prompt601.0× avg
Frogdog581.5× avg
Flash Of Chaos511.1× avg
Chaotic Sky371.4× avg
Tater310.5× avg
Mia Go301.1× avg
Midnight Voodoo301.1× avg
Trigger Point280.8× avg
Rapidash260.2× avg
French Onion240.4× avg
Trendsetter211.2× avg
Vogue Panda210.3× avg
Globe Trotter210.7× avg
silvery200.8× avg
Far Above120.0× avg
Haunting120.0× avg
Troten Away120.0× avg
Outta Money121.3× avg
Salford Soldier120.0× avg
Bullet with Butterfly Wings120.0× avg
Nine One Won111.5× avg
Sunny Ray90.6× avg
Anti-Gravity20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%33%
22200m 6 gate WTA100%66%
31000m 1v1100%42%
42200m 6 gate madness100%33%
52000m 12 gate madness100%38%
61800m 24 gate madness100%33%
71600m 4 gate WTA100%75%
81200m 6 gate WTA100%58%
91600m 1v1100%54%
101000m 6 gate madness100%42%
111400m 12 gate madness100%33%
121000m 24 gate madness100%67%
131200m 4 gate WTA100%33%
142000m 6 gate WTA100%42%
151600m 1v1100%54%
161800m 6 gate madness100%45%
172000m 12 gate madness100%38%
182200m 24 gate madness99%43%
191800m 4 gate WTA99%50%
201800m 6 gate WTA98%83%
212000m 1v196%42%
221600m 6 gate madness91%42%
231000m 12 gate madness82%50%
241200m 24 gate madness77%40%
251400m 4 gate WTA68%50%
261600m 6 gate WTA58%57%
271400m 1v149%20%
281800m 6 gate madness38%45%
291800m 12 gate madness30%50%
302200m 24 gate madness19%43%
311800m 4 gate WTA11%50%
322200m 6 gate WTA11%66%
332000m 1v17%42%
341800m 6 gate madness7%45%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).