Team report · all teams

Flying Skulls

Power 59.5 · #9 of 32 on Measure · Power Rankings
Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Sailor Jerry431.3× avg
Heavy Vandal400.4× avg
Full Squish371.3× avg
Jark341.0× avg
Bastille231.1× avg
Failure Expected & Received221.2× avg
Frogdog160.7× avg
Pepper162.3× avg
Flash Of Chaos151.0× avg
Rapidash141.2× avg
River Dawn131.0× avg
Chaotic Sky121.7× avg
Trigger Point100.0× avg
Trendsetter80.0× avg
Brains70.0× avg
Behind Blue Eyes71.0× avg
Fake Prompt70.7× avg
Nine One Won61.3× avg
Far Above51.6× avg
Midnight Voodoo30.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).