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Flying Skulls

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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Flying Skulls
  • River Dawntop 3 1 of 4 (avg 13%) · league rank Top 22% (15%)
  • Peppertop 3 1 of 4 (avg 13%) · league rank Top 23% (14%)
  • Chaotic Skytop 3 1 of 4 (avg 13%) · league rank Top 25% (14%)
  • Nine One Wontop 3 0 of 4 (avg 13%) · league rank Top 31% (13%)
  • Full Squishtop 3 1 of 4 (avg 13%) · league rank Top 33% (13%)
  • Sailor Jerrytop 3 1 of 4 (avg 13%) · league rank Middle (10%)
  • Flash Of Chaostop 3 1 of 4 (avg 13%) · league rank Middle (10%)
  • Trendsettertop 3 0 of 1 (avg 13%) · league rank Middle (10.0%)
  • Fake Prompttop 3 0 of 2 (avg 13%) · league rank Middle (9.5%)
  • Far Abovetop 3 1 of 3 (avg 13%) · league rank Middle (9.4%)
  • Behind Blue Eyestop 3 0 of 4 (avg 13%) · league rank Bottom 36% (8.7%)
  • Midnight Voodootop 3 0 of 1 (avg 13%) · league rank Bottom 26% (7.7%)
  • Failure Expected & Receivedtop 3 0 of 4 (avg 13%) · league rank Bottom 23% (7.5%)
  • Brainstop 3 0 of 1 (avg 13%) · league rank Bottom 11% (6.5%)
  • Heavy Vandaltop 3 0 of 4 (avg 13%) · league rank Bottom 10% (6.4%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).