Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Jarktop 3 1 of 3 (avg 13%) · league rank Top 10% (16%)
- Chaotic Skytop 3 0 of 3 (avg 13%) · league rank Top 17% (15%)
- Behind Blue Eyestop 3 0 of 2 (avg 13%) · league rank Top 17% (15%)
- Bastilletop 3 1 of 3 (avg 13%) · league rank Top 21% (14%)
- Frogdogtop 3 1 of 3 (avg 13%) · league rank Top 22% (14%)
- Brainstop 3 0 of 1 (avg 13%)
- Full Squishtop 3 1 of 3 (avg 13%) · league rank Middle (11%)
- Sailor Jerrytop 3 1 of 3 (avg 13%) · league rank Bottom 39% (10.0%)
- Rapidashtop 3 0 of 3 (avg 13%) · league rank Bottom 37% (9.7%)
- River Dawntop 3 1 of 3 (avg 13%) · league rank Bottom 34% (9.4%)
- Trigger Pointtop 3 0 of 3 (avg 13%) · league rank Bottom 23% (8.2%)
- Failure Expected & Receivedtop 3 0 of 3 (avg 13%) · league rank Bottom 9% (6.8%)
- Heavy Vandaltop 3 0 of 3 (avg 13%) · league rank Bottom 2% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).