Compare with
Power
59.5
9th of 32 on Measure
Standings
—
Matches
—
Next match
None scheduled
Best map
Anchor
Power 66.5 · 2nd · 3–0
Worst map
Glory
Power 52.0 · 18th · 2–2
Above average
Measure
Power 59.5 · 9th · 1–2
Average
Miracles
Power 52.1 · 17th · 3–0
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
About average
50% of rounds · 17th of 29 · 6 rounds
0%league average 50%100%
Which cores are costing us?
Trigger Point0.0× avg
Heavy Vandal0.4× avg
Frogdog0.7× avg
Carrying us
Pepper2.3× avg
Chaotic Sky1.7× avg
Sailor Jerry1.3× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
Heavy Vandal6 races · 0 top 3
Full Squish6 races · 1 top 3
Failure Expected & Received6 races · 4 top 3
Jark6 races · 0 top 3
› Roster · 25 coresby distance type
Sprint · 11
- FrogdogSprint
- JarkSprint
- Behind Blue EyesSprint-Mid
- BastilleSprint-Mid
- Fake PromptSprint
- Sunny RaySprint-Mid
- Globe TrotterSprint
- Vogue PandaSprint
- Salford SoldierSprint
- Steel CenturionSprint
- Rugged SmileSprint
Mid · 6
- silveryAll-Rounder
- GauntletMid
- French OnionAll-Rounder
- Egg HeadMid
- RapidashAll-Rounder
- Smoke ShowAll-Rounder
Marathon · 8
- PepperMid-Marathon
- Failure Expected & ReceivedMarathon
- TaterMid-Marathon
- Midnight VoodooMid-Marathon
- Troten AwayMarathon
- Outta MoneyMid-Marathon
- Flash Of ChaosMid-Marathon
- Mia GoMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).