Compare with
Power
43.7
32nd of 40 on Glory
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 55.2 · 16th · 5–4
Worst map
Glory
Power 43.7 · 32nd · 4–8
Average
Measure
Power 47.1 · 29th · 6–6
Below average
Anchor
Power 46.7 · 27th · 2–5
Where do we lose the most points?
2200m 4 gate WTA23%
2000m 6 gate WTA37%
1400m 6 gate WTA24%
Where we win them
1400m 16 gate WTA54%
1000m 16 gate WTA58%
1200m 6 gate WTA53%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
About average
46% of rounds · 26th of 40 · 39 rounds
0%league average 50%100%
Which cores are costing us?
Rapidash0.0× avg
Midnight Voodoo0.0× avg
Flash Of Chaos0.0× avg
Carrying us
Chaotic Sky3.2× avg
Behind Blue Eyes2.1× avg
Frogdog2.0× avg
Where are they better than us?
1600m 24 gate WTA46 vs 67%
1400m 16 gate WTA54 vs 79%
1200m 24 gate WTA33 vs 86%
Where we're better
2200m 16 gate WTA38 vs 21%
1200m 6 gate WTA53 vs 49%
Who do they send in…
Rocket Dash24 races · 1 win
Astraya24 races · 0 wins
Wrist Rocket24 races · 3 wins
Big Blind Bluff24 races · 3 wins
› Roster · 25 coresby distance type
Sprint · 11
- FrogdogSprint
- JarkSprint
- Behind Blue EyesSprint-Mid
- BastilleSprint-Mid
- Fake PromptSprint
- Sunny RaySprint-Mid
- Globe TrotterSprint
- Vogue PandaSprint
- Salford SoldierSprint
- Steel CenturionSprint
- Rugged SmileSprint
Mid · 6
- silveryAll-Rounder
- GauntletMid
- French OnionAll-Rounder
- Egg HeadMid
- RapidashAll-Rounder
- Smoke ShowAll-Rounder
Marathon · 8
- PepperMid-Marathon
- Failure Expected & ReceivedMarathon
- TaterMid-Marathon
- Midnight VoodooMid-Marathon
- Troten AwayMarathon
- Outta MoneyMid-Marathon
- Flash Of ChaosMid-Marathon
- Mia GoMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).