Team report · Lower league

Flying Skulls

Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Sailor Jerry2000.8× avg
Bastille1260.6× avg
Pepper1121.5× avg
Fake Prompt1111.1× avg
Full Squish1031.0× avg
Tater901.2× avg
Failure Expected & Received860.6× avg
Heavy Vandal850.7× avg
Jark850.4× avg
Behind Blue Eyes762.1× avg
Frogdog742.0× avg
Globe Trotter740.2× avg
River Dawn710.3× avg
silvery610.9× avg
Rapidash530.0× avg
Vogue Panda511.2× avg
Midnight Voodoo500.0× avg
Chaotic Sky463.2× avg
Flash Of Chaos450.0× avg
Trigger Point390.0× avg
Bullet with Butterfly Wings280.0× avg
Gauntlet250.0× avg
French Onion251.6× avg
Salford Soldier240.9× avg
Trendsetter190.0× avg
Nine One Won190.0× avg
Far Above180.0× avg
Sunny Ray170.0× avg
Mia Go151.3× avg
Haunting130.0× avg
Outta Money131.8× avg
Troten Away80.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).