Team report · Lower league

Flying Skulls

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 24 gate WTA

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Flying Skulls
  • Full Squishwon 6 of 20 (avg 4.2%) · league rank Top 1% (8.7%)
  • Nine One Wonwon 0 of 13 (avg 4.2%) · league rank Top 2% (7.1%)
  • Chaotic Skywon 4 of 26 (avg 4.2%) · league rank Top 4% (6.6%)
  • Outta Moneywon 1 of 13 (avg 4.2%) · league rank Top 17% (5.3%)
  • Behind Blue Eyeswon 2 of 39 (avg 4.2%) · league rank Top 20% (5.1%)
  • Taterwon 0 of 20 (avg 4.2%) · league rank Top 21% (5.0%)
  • silverywon 1 of 13 (avg 4.2%) · league rank Top 23% (5.0%)
  • Bastillewon 2 of 26 (avg 4.2%) · league rank Top 27% (4.7%)
  • Sunny Raywon 0 of 13 (avg 4.2%) · league rank Top 28% (4.7%)
  • Fake Promptwon 1 of 13 (avg 4.2%) · league rank Top 34% (4.4%)
  • Jarkwon 0 of 26 (avg 4.2%) · league rank Top 36% (4.3%)
  • French Onionwon 1 of 13 (avg 4.2%) · league rank Middle (3.8%)
  • Pepperwon 1 of 26 (avg 4.2%) · league rank Middle (3.6%)
  • Frogdogwon 0 of 7 (avg 4.2%) · league rank Middle (3.5%)
  • Sailor Jerrywon 0 of 39 (avg 4.2%) · league rank Middle (3.2%)
  • Gauntletwon 0 of 13 (avg 4.2%) · league rank Bottom 39% (3.1%)
  • Rapidashwon 0 of 20 (avg 4.2%) · league rank Bottom 33% (2.8%)
  • River Dawnwon 0 of 19 (avg 4.2%) · league rank Bottom 30% (2.7%)
  • Trigger Pointwon 0 of 13 (avg 4.2%) · league rank Bottom 20% (2.4%)
  • Hauntingwon 0 of 13 (avg 4.2%) · league rank Bottom 15% (2.2%)
  • Salford Soldierwon 0 of 6 (avg 4.2%) · league rank Bottom 12% (2.2%)
  • Midnight Voodoowon 0 of 19 (avg 4.2%) · league rank Bottom 12% (2.2%)
  • Failure Expected & Receivedwon 0 of 19 (avg 4.2%) · league rank Bottom 10% (2.2%)
  • Heavy Vandalwon 0 of 20 (avg 4.2%) · league rank Bottom 10% (2.2%)
  • Flash Of Chaoswon 0 of 13 (avg 4.2%) · league rank Bottom 5% (2.1%)
  • Globe Trotterwon 0 of 6 (avg 4.2%) · league rank Bottom 5% (2.1%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).