Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 42% 24r · 31st · 2.0/map | 41% 15r · 24th · 1.3/map | 48% 23r · 22nd · 1.9/map | — | 23% 18r · 34th · 1.6/map | ||
| 6 gate WTA | 53% 26r · 17th · 2.2/map | 24% 17r · 35th · 1.6/map | 37% 35r · 30th · 2.9/map | ||||
| 16 gate WTA | 58% 14r · 15th · 1.1/map | 54% 24r · 16th · 2.0/map | 56% 9r · 15th · 0.9/map | 0% 3r · 32nd · 0.5/map | 38% 24r · 28th · 2.0/map | ||
| 24 gate WTA | 33% 12r · 26th · 1.0/map | 58% 12r · 12th · 1.0/map | 46% 39r · 26th · 3.3/map | 50% 8r · 19th · 0.8/map | 50% 2r · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate WTA
✕ close- Full Squishwon 6 of 20 (avg 4.2%) · league rank Top 1% (8.7%)
- Nine One Wonwon 0 of 13 (avg 4.2%) · league rank Top 2% (7.1%)
- Chaotic Skywon 4 of 26 (avg 4.2%) · league rank Top 4% (6.6%)
- Outta Moneywon 1 of 13 (avg 4.2%) · league rank Top 17% (5.3%)
- Behind Blue Eyeswon 2 of 39 (avg 4.2%) · league rank Top 20% (5.1%)
- Taterwon 0 of 20 (avg 4.2%) · league rank Top 21% (5.0%)
- silverywon 1 of 13 (avg 4.2%) · league rank Top 23% (5.0%)
- Bastillewon 2 of 26 (avg 4.2%) · league rank Top 27% (4.7%)
- Sunny Raywon 0 of 13 (avg 4.2%) · league rank Top 28% (4.7%)
- Fake Promptwon 1 of 13 (avg 4.2%) · league rank Top 34% (4.4%)
- Jarkwon 0 of 26 (avg 4.2%) · league rank Top 36% (4.3%)
- French Onionwon 1 of 13 (avg 4.2%) · league rank Middle (3.8%)
- Pepperwon 1 of 26 (avg 4.2%) · league rank Middle (3.6%)
- Frogdogwon 0 of 7 (avg 4.2%) · league rank Middle (3.5%)
- Sailor Jerrywon 0 of 39 (avg 4.2%) · league rank Middle (3.2%)
- Gauntletwon 0 of 13 (avg 4.2%) · league rank Bottom 39% (3.1%)
- Rapidashwon 0 of 20 (avg 4.2%) · league rank Bottom 33% (2.8%)
- River Dawnwon 0 of 19 (avg 4.2%) · league rank Bottom 30% (2.7%)
- Trigger Pointwon 0 of 13 (avg 4.2%) · league rank Bottom 20% (2.4%)
- Hauntingwon 0 of 13 (avg 4.2%) · league rank Bottom 15% (2.2%)
- Salford Soldierwon 0 of 6 (avg 4.2%) · league rank Bottom 12% (2.2%)
- Midnight Voodoowon 0 of 19 (avg 4.2%) · league rank Bottom 12% (2.2%)
- Failure Expected & Receivedwon 0 of 19 (avg 4.2%) · league rank Bottom 10% (2.2%)
- Heavy Vandalwon 0 of 20 (avg 4.2%) · league rank Bottom 10% (2.2%)
- Flash Of Chaoswon 0 of 13 (avg 4.2%) · league rank Bottom 5% (2.1%)
- Globe Trotterwon 0 of 6 (avg 4.2%) · league rank Bottom 5% (2.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).