Team report · Lower league

Flying Skulls

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 16 gate WTA

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Flying Skulls
  • Taterwon 1 of 16 (avg 6.3%) · league rank Top 13% (8.0%)
  • Trendsetterwon 0 of 4 (avg 6.3%) · league rank Top 19% (7.5%)
  • Full Squishwon 0 of 12 (avg 6.3%) · league rank Top 21% (7.5%)
  • Bastillewon 1 of 12 (avg 6.3%) · league rank Middle (6.3%)
  • Fake Promptwon 6 of 24 (avg 6.3%) · league rank Middle (6.0%)
  • Sailor Jerrywon 2 of 24 (avg 6.3%) · league rank Middle (5.7%)
  • Rapidashwon 0 of 12 (avg 6.3%) · league rank Middle (5.5%)
  • Vogue Pandawon 1 of 12 (avg 6.3%) · league rank Middle (5.5%)
  • Pepperwon 0 of 16 (avg 6.3%) · league rank Middle (5.3%)
  • Jarkwon 0 of 8 (avg 6.3%) · league rank Bottom 38% (5.1%)
  • Gauntletwon 0 of 8 (avg 6.3%) · league rank Bottom 25% (4.3%)
  • River Dawnwon 0 of 4 (avg 6.3%) · league rank Bottom 21% (4.0%)
  • Salford Soldierwon 1 of 8 (avg 6.3%) · league rank Bottom 15% (3.6%)
  • Globe Trotterwon 1 of 16 (avg 6.3%) · league rank Bottom 8% (3.3%)
  • Far Abovewon 0 of 4 (avg 6.3%) · league rank Bottom 7% (3.3%)
  • Bullet with Butterfly Wingswon 0 of 12 (avg 6.3%) · league rank Bottom 5% (3.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).