Team report · Lower league

Flying Skulls

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1000m 16 gate WTA

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Flying Skulls
  • Fake Promptwon 0 of 3 (avg 6.3%) · league rank Top 15% (8.2%)
  • Jarkwon 1 of 11 (avg 6.3%) · league rank Top 17% (8.0%)
  • Chaotic Skywon 1 of 4 (avg 6.3%) · league rank Top 26% (7.3%)
  • Bastillewon 0 of 11 (avg 6.3%) · league rank Top 26% (7.3%)
  • Frogdogwon 3 of 14 (avg 6.3%) · league rank Top 29% (7.1%)
  • Vogue Pandawon 1 of 10 (avg 6.3%) · league rank Top 34% (6.7%)
  • silverywon 0 of 10 (avg 6.3%) · league rank Top 36% (6.6%)
  • Taterwon 1 of 3 (avg 6.3%) · league rank Bottom 37% (4.9%)
  • Sailor Jerrywon 1 of 14 (avg 6.3%) · league rank Bottom 30% (4.5%)
  • River Dawnwon 0 of 4 (avg 6.3%) · league rank Bottom 29% (4.5%)
  • Trigger Pointwon 0 of 7 (avg 6.3%) · league rank Bottom 16% (3.8%)
  • Flash Of Chaoswon 0 of 4 (avg 6.3%) · league rank Bottom 13% (3.6%)
  • Globe Trotterwon 0 of 10 (avg 6.3%) · league rank Bottom 8% (3.3%)
  • Midnight Voodoowon 0 of 7 (avg 6.3%) · league rank Bottom 8% (3.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).