Team report · Lower league

Flying Skulls

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Sailor Jerry140.6× avg
Fake Prompt61.5× avg
Bastille51.4× avg
Pepper41.3× avg
French Onion41.0× avg
Troten Away40.0× avg
Mia Go40.0× avg
Failure Expected & Received41.5× avg
Rapidash30.0× avg
Vogue Panda20.0× avg
Jark21.7× avg
Globe Trotter20.0× avg
Salford Soldier22.0× avg
silvery22.0× avg
Frogdog10.0× avg
Behind Blue Eyes10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Alba Racing: Power 56.3, #7. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).