Team report · Lower league

Flying Skulls

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Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Sailor Jerry960.9× avg
Jark571.3× avg
Frogdog541.0× avg
Heavy Vandal420.9× avg
River Dawn390.8× avg
Full Squish361.3× avg
Fake Prompt331.0× avg
Pepper301.1× avg
Failure Expected & Received221.2× avg
Behind Blue Eyes200.6× avg
Globe Trotter110.3× avg
Tater111.9× avg
Troten Away90.9× avg
Chaotic Sky71.6× avg
Rapidash40.0× avg
French Onion41.3× avg
Bastille30.0× avg
Vogue Panda20.0× avg
Mia Go20.0× avg
Haunting10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).