Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 42% 28r · 32nd · 3.9/map | 0% 2r · 0.1/map | 33% 21r · 37th · 2.8/map | — | 61% 21r · 8th · 2.6/map | — | 42% 27r · 32nd · 3.4/map |
| 6 gate madness | 51% 21r · 21st · 2.5/map | 61% 26r · 6th · 3.3/map | 0% 1r · 0.1/map | 78% 16r · 2nd · 2.1/map | 37% 22r · 33rd · 2.8/map | 43% 14r · 25th · 2.0/map | |
| 12 gate WTA | 43% 7r · 23rd · 1.0/map | 43% 7r · 24th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 12 gate WTA
✕ close- Full Squishwon 1 of 4 (avg 8.3%) · league rank Top 1% (14%)
- Chaotic Skywon 1 of 1 (avg 8.3%)
- Pepperwon 0 of 6 (avg 8.3%) · league rank Top 26% (10%)
- Taterwon 1 of 3 (avg 8.3%) · league rank Top 27% (10%)
- Behind Blue Eyeswon 0 of 3 (avg 8.3%) · league rank Top 35% (9.6%)
- Sailor Jerrywon 0 of 7 (avg 8.3%) · league rank Middle (8.0%)
- Hauntingwon 0 of 1 (avg 8.3%)
- French Onionwon 0 of 1 (avg 8.3%)
- Vogue Pandawon 0 of 2 (avg 8.3%)
- Troten Awaywon 0 of 3 (avg 8.3%) · league rank Bottom 34% (6.9%)
- Rapidashwon 0 of 4 (avg 8.3%) · league rank Bottom 26% (6.3%)
- Heavy Vandalwon 0 of 4 (avg 8.3%) · league rank Bottom 9% (4.9%)
- Globe Trotterwon 0 of 3 (avg 8.3%) · league rank Bottom 1% (4.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).