Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Sailor Jerry | 33 | 1.0× avg | ||
| Heavy Vandal | 19 | 1.1× avg | ||
| Jark | 16 | 1.5× avg | — | |
| Frogdog | 16 | 1.0× avg | ||
| River Dawn | 16 | 1.6× avg | — | |
| Full Squish | 14 | 1.2× avg | ||
| Failure Expected & Received | 11 | 1.6× avg | — | |
| Pepper | 6 | 6.0× avg | ||
| Chaotic Sky | 6 | 1.7× avg | — | |
| Far Above | 5 | 1.2× avg | — | |
| Rapidash | 3 | 0.0× avg | — | |
| Flash Of Chaos | 3 | 0.0× avg | — | |
| Fake Prompt | 2 | 6.0× avg | — | — |
| Behind Blue Eyes | 2 | 0.0× avg | — | — |
| Trigger Point | 1 | 0.0× avg | — | — |
| Brains | 1 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).