Compare with
Cores
vstwo of yours — pick a team in Compare with to face theirs
Sailor Jerry is ahead in 2 of the 31 races they both run, Pepper in 17. Biggest edge: 1400m 12 gate madness (27% vs 24%); biggest gap: 2200m 22 gate WTA (3.1% vs 5.0%).
| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | Middle51% —not run | Top 22%53% —not run | Top 16%54% —not run | —not run Top 11%55% | |||
| 6 gate madness | Middle51% —not run | Bottom 36%49% —not run | Top 11%55% —not run | Top 33%53% Top 6%57% | Bottom 37%51% —not run | Bottom 37%52% Middle54% | |
| 12 gate madness | Bottom 32%23% —not run | Top 31%27% Middle24% | Middle27% Top 12%31% | —not run Top 32%28% | |||
| 24 gate madness | Bottom 39%10.0% Bottom 38%9.9% | Bottom 26%8.5% Middle11% | Middle12% Middle11% | Middle12% Middle12% | Top 36%12% Top 15%16% | Middle10% Top 22%14% | |
| 4 gate WTA | Bottom 27%24% Bottom 12%22% | Top 39%27% —not run | Middle27% —not run | Middle26% Top 12%30% | Bottom 24%23% —not run | ||
| 6 gate WTA | Middle17% Bottom 34%16% | Bottom 40%17% —not run | Middle17% Top 18%20% | Bottom 29%14% Middle18% | |||
| 12 gate WTA | Bottom 15%5.6% Bottom 32%6.9% | Middle8.0% Top 27%10% | |||||
| 16 gate WTA | Bottom 29%4.5% —not run | Middle5.7% Middle5.3% | Bottom 38%5.4% Middle5.7% | Middle5.8% Top 30%7.6% | Bottom 38%4.6% Top 34%7.0% | ||
| 22 gate WTA | Bottom 33%3.1% Bottom 35%3.2% | Bottom 22%2.6% Middle3.5% | Middle3.9% Middle3.7% | Middle3.6% Middle3.9% | Bottom 37%2.9% Top 35%4.4% | Middle3.1% Top 27%5.0% | |
| 24 gate WTA | Bottom 21%2.4% Middle3.2% | Middle3.5% Middle3.3% | Middle3.2% Middle3.6% | Middle3.6% Top 27%4.9% |
Left = Sailor Jerry, right = Pepper: league rank and chance of earning the point. Green = 10%+ more likely than the other, red = less likely; “not run” = fewer than 3 league races of that race. In 1v1s, h2h is the chance Sailor Jerry beats Pepper head to head.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).