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Flying Skulls

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Who Flying Skulls actually sent in the races that come up most this season — most-used first, with how often each core earned the point there.

RaceFlying Skulls sent
2200m 24 gate madness
1.6 per map
Heavy Vandal ×19 · top 3 0Full Squish ×19 · top 3 5Pepper ×19 · top 3 2Sailor Jerry ×19 · top 3 4
1000m 1v1
1.1 per map
Heavy Vandal ×9 · won 4Trendsetter ×2 · won 0Midnight Voodoo ×1 · won 0
2000m 6 gate WTA
1.1 per map
Heavy Vandal ×15 · won 1Full Squish ×15 · won 4Failure Expected & Received ×15 · won 2
1800m 24 gate madness
1.1 per map
Heavy Vandal ×12 · top 3 1Jark ×12 · top 3 2Frogdog ×12 · top 3 0Bastille ×12 · top 3 3
1600m 24 gate WTA
1.0 per map
Heavy Vandal ×14 · won 0Full Squish ×14 · won 0Jark ×14 · won 2Rapidash ×14 · won 0
1200m 6 gate WTA
0.9 per map
Jark ×12 · won 3Frogdog ×12 · won 3Bastille ×12 · won 2
2000m 22 gate WTA
0.8 per map
Heavy Vandal ×9 · won 0Full Squish ×9 · won 1Jark ×9 · won 1Frogdog ×9 · won 1
1000m 22 gate WTA
0.8 per map
Heavy Vandal ×8 · won 0Full Squish ×8 · won 0Jark ×8 · won 2Frogdog ×8 · won 0
1800m 4 gate WTA
0.8 per map
Heavy Vandal ×11 · won 3Full Squish ×11 · won 2
1000m 6 gate madness
0.8 per map
Sailor Jerry ×9 · top 3 3Jark ×6 · top 3 4Frogdog ×6 · top 3 4Heavy Vandal ×3 · top 3 2

×9 = sent 9 times this season; won / top 3 = how often it earned the point there. Pick a team in Compare with to see theirs alongside.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).