Team report · Lower league

Elder Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 24 gate madness

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Elder Racing
  • Jade Furnacetop 3 2 of 8 (avg 13%) · league rank Top 11% (16%)
  • Sonic Sprintertop 3 2 of 8 (avg 13%) · league rank Top 17% (15%)
  • Glowing Sunsettop 3 1 of 8 (avg 13%) · league rank Top 34% (13%)
  • Stormy Falcontop 3 0 of 8 (avg 13%) · league rank Middle (12%)
  • Velvet Whiptop 3 3 of 8 (avg 13%) · league rank Bottom 31% (9.5%)
  • Ultra Prowlertop 3 1 of 8 (avg 13%) · league rank Bottom 28% (9.2%)
  • Danshan made metop 3 1 of 8 (avg 13%) · league rank Bottom 24% (8.5%)
  • Tango Roadtop 3 0 of 8 (avg 13%) · league rank Bottom 19% (7.8%)
  • Silent Arrowtop 3 0 of 8 (avg 13%) · league rank Bottom 17% (7.6%)
  • Franchise Tycoontop 3 0 of 8 (avg 13%) · league rank Bottom 4% (6.5%)
  • Delta Forgetop 3 0 of 8 (avg 13%) · league rank Bottom 2% (6.4%)
  • Equaltop 3 0 of 8 (avg 13%) · league rank Bottom 2% (6.4%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).