Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate WTA
✕ close- Jade Furnacewon 0 of 1 (avg 4.2%) · league rank Top 18% (4.9%)
- Static Strikerwon 0 of 1 (avg 4.2%)
- Equalwon 0 of 1 (avg 4.2%) · league rank Bottom 39% (2.7%)
- Glowing Sunsetwon 0 of 1 (avg 4.2%) · league rank Bottom 38% (2.6%)
- Sonic Sprinterwon 0 of 1 (avg 4.2%) · league rank Bottom 33% (2.5%)
- Ultra Prowlerwon 0 of 1 (avg 4.2%) · league rank Bottom 31% (2.5%)
- Velvet Whipwon 0 of 1 (avg 4.2%) · league rank Bottom 18% (2.2%)
- Stormy Falconwon 0 of 1 (avg 4.2%) · league rank Bottom 17% (2.2%)
- Silent Arrowwon 0 of 1 (avg 4.2%) · league rank Bottom 14% (2.1%)
- Tango Roadwon 0 of 1 (avg 4.2%) · league rank Bottom 7% (2.1%)
- Franchise Tycoonwon 0 of 1 (avg 4.2%) · league rank Bottom 2% (2.1%)
- Delta Forgewon 0 of 1 (avg 4.2%) · league rank Bottom 2% (2.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).