Team report · Lower league

Elder Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 22 gate WTA

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Elder Racing
  • Jade Furnacewon 1 of 5 (avg 4.5%) · league rank Top 7% (6.5%)
  • Sonic Sprinterwon 0 of 5 (avg 4.5%) · league rank Top 26% (5.1%)
  • Glowing Sunsetwon 1 of 5 (avg 4.5%) · league rank Top 39% (4.4%)
  • Stormy Falconwon 0 of 5 (avg 4.5%) · league rank Middle (3.9%)
  • Ultra Prowlerwon 0 of 5 (avg 4.5%) · league rank Bottom 26% (3.0%)
  • Velvet Whipwon 0 of 5 (avg 4.5%) · league rank Bottom 26% (3.0%)
  • Silent Arrowwon 1 of 5 (avg 4.5%) · league rank Bottom 15% (2.4%)
  • Tango Roadwon 0 of 5 (avg 4.5%) · league rank Bottom 15% (2.4%)
  • Franchise Tycoonwon 0 of 5 (avg 4.5%) · league rank Bottom 4% (2.3%)
  • Equalwon 0 of 5 (avg 4.5%) · league rank Bottom 2% (2.3%)
  • Delta Forgewon 0 of 5 (avg 4.5%) · league rank Bottom 2% (2.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).