Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Tango Road | 476 | 0.9× avg | ||
| Sonic Sprinter | 467 | 1.3× avg | ||
| Stormy Falcon | 454 | 1.0× avg | ||
| Jade Furnace | 442 | 1.4× avg | ||
| Glowing Sunset | 432 | 1.3× avg | ||
| Silent Arrow | 382 | 0.6× avg | ||
| Velvet Whip | 321 | 0.4× avg | ||
| Equal | 311 | 1.3× avg | ||
| Ultra Prowler | 298 | 0.7× avg | ||
| Zed Champs paid for me | 235 | 0.5× avg | ||
| Delta Forge | 234 | 0.0× avg | — | |
| Franchise Tycoon | 233 | 0.0× avg | — | |
| Danshan made me | 101 | 0.5× avg |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).