Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 25% 4r · 29th · 1.0/map | 100% 1r · 0.6/map | 38% 8r · 30th · 2.0/map | 0% 1r · 0.5/map | 17% 12r · 39th · 3.2/map | 35% 21r · 31st · 5.1/map | |
| 22 gate WTA | 21% 11r · 40th · 3.1/map | 50% 8r · 17th · 2.0/map | 56% 5r · 14th · 1.6/map | 25% 8r · 36th · 2.0/map | — | 49% 13r · 20th · 3.2/map | 50% 4r · 17th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Jade Furnacetop 3 6 of 21 (avg 13%) · league rank Top 25% (14%)
- Equaltop 3 5 of 21 (avg 13%) · league rank Middle (12%)
- Glowing Sunsettop 3 6 of 21 (avg 13%) · league rank Bottom 36% (8.8%)
- Sonic Sprintertop 3 2 of 21 (avg 13%) · league rank Bottom 34% (8.4%)
- Ultra Prowlertop 3 1 of 21 (avg 13%) · league rank Bottom 31% (8.1%)
- Stormy Falcontop 3 0 of 21 (avg 13%) · league rank Bottom 19% (7.2%)
- Velvet Whiptop 3 1 of 21 (avg 13%) · league rank Bottom 19% (7.2%)
- Silent Arrowtop 3 2 of 21 (avg 13%) · league rank Bottom 14% (6.8%)
- Tango Roadtop 3 2 of 21 (avg 13%) · league rank Bottom 6% (6.3%)
- Delta Forgetop 3 0 of 21 (avg 13%) · league rank Bottom 2% (6.3%)
- Franchise Tycoontop 3 0 of 21 (avg 13%) · league rank Bottom 1% (6.3%)
- Static Strikertop 3 0 of 21 (avg 13%) · league rank Bottom 1% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).