Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 50% 6r · 17th · 1.0/map | 25% 4r · 19th · 0.6/map | 58% 12r · 12th · 2.0/map | 67% 3r · 6th · 0.5/map | 38% 21r · 22nd · 3.0/map | 30% 32r · 24th · 5.0/map | |
| 22 gate WTA | 39% 19r · 22nd · 2.8/map | 42% 12r · 22nd · 1.9/map | 54% 9r · 13th · 1.5/map | 33% 12r · 28th · 2.0/map | 100% 1r · 0.1/map | 46% 21r · 21st · 3.2/map | 17% 6r · 28th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
✕ close- Jade Furnacetop 3 0 of 3 (avg 13%) · league rank Top 22% (15%)
- Glowing Sunsettop 3 2 of 3 (avg 13%) · league rank Top 24% (14%)
- Sonic Sprintertop 3 1 of 3 (avg 13%) · league rank Middle (12%)
- Stormy Falcontop 3 0 of 3 (avg 13%) · league rank Middle (12%)
- Ultra Prowlertop 3 1 of 3 (avg 13%) · league rank Bottom 36% (11%)
- Zed Champs paid for metop 3 1 of 3 (avg 13%) · league rank Bottom 21% (8.8%)
- Velvet Whiptop 3 0 of 3 (avg 13%) · league rank Bottom 18% (8.3%)
- Silent Arrowtop 3 0 of 3 (avg 13%) · league rank Bottom 17% (8.2%)
- Tango Roadtop 3 0 of 3 (avg 13%) · league rank Bottom 11% (7.4%)
- Equaltop 3 0 of 3 (avg 13%) · league rank Bottom 7% (6.9%)
- Delta Forgetop 3 0 of 3 (avg 13%) · league rank Bottom 3% (6.5%)
- Franchise Tycoontop 3 0 of 3 (avg 13%) · league rank Bottom 1% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).