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Elder Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 24 gate madness

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Elder Racing
  • Jade Furnacetop 3 0 of 3 (avg 13%) · league rank Top 22% (15%)
  • Glowing Sunsettop 3 2 of 3 (avg 13%) · league rank Top 24% (14%)
  • Sonic Sprintertop 3 1 of 3 (avg 13%) · league rank Middle (12%)
  • Stormy Falcontop 3 0 of 3 (avg 13%) · league rank Middle (12%)
  • Ultra Prowlertop 3 1 of 3 (avg 13%) · league rank Bottom 36% (11%)
  • Zed Champs paid for metop 3 1 of 3 (avg 13%) · league rank Bottom 21% (8.8%)
  • Velvet Whiptop 3 0 of 3 (avg 13%) · league rank Bottom 18% (8.3%)
  • Silent Arrowtop 3 0 of 3 (avg 13%) · league rank Bottom 17% (8.2%)
  • Tango Roadtop 3 0 of 3 (avg 13%) · league rank Bottom 11% (7.4%)
  • Equaltop 3 0 of 3 (avg 13%) · league rank Bottom 7% (6.9%)
  • Delta Forgetop 3 0 of 3 (avg 13%) · league rank Bottom 3% (6.5%)
  • Franchise Tycoontop 3 0 of 3 (avg 13%) · league rank Bottom 1% (6.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).