Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Shock Gladiatortop 3 1 of 6 (avg 13%) · league rank Top 14% (15%)
- Jade Furnacetop 3 2 of 6 (avg 13%) · league rank Top 28% (13%)
- Sonic Sprintertop 3 1 of 6 (avg 13%) · league rank Top 29% (13%)
- Danshan made metop 3 0 of 6 (avg 13%) · league rank Middle (10%)
- Velvet Whiptop 3 1 of 6 (avg 13%) · league rank Bottom 36% (9.6%)
- Zed Champs paid for metop 3 0 of 6 (avg 13%) · league rank Bottom 33% (9.3%)
- Ultra Prowlertop 3 0 of 6 (avg 13%) · league rank Bottom 31% (9.0%)
- Tango Roadtop 3 0 of 6 (avg 13%) · league rank Bottom 22% (8.1%)
- Silent Arrowtop 3 0 of 6 (avg 13%) · league rank Bottom 9% (6.8%)
- Franchise Tycoontop 3 2 of 6 (avg 13%) · league rank Bottom 9% (6.8%)
- Slate Mastertop 3 0 of 6 (avg 13%) · league rank Bottom 6% (6.6%)
- Delta Forgetop 3 1 of 6 (avg 13%) · league rank Bottom 4% (6.5%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).