Compare with
Power
38.8
36th of 40 on Measure
Standings
—
Matches
—
Next match
None scheduled
Best map
Anchor
Power 45.5 · 29th · 3–10
Worst map
Miracles
Power 35.9 · 35th · 1–3
Below average
Glory
Power 39.1 · 37th · 2–10
Below average
Measure
Power 38.8 · 36th · 0–9
Where do we lose the most points?
2000m 12 gate madness28%
1000m 24 gate madness0%
2200m 24 gate madness12%
Where we win them
1600m 1v161%
1000m 6 gate madness67%
1800m 6 gate WTA63%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
Not yet
28% of rounds · 35th of 40 · 18 rounds
0%league average 50%100%
Which cores are costing us?
Delta Forge0.0× avg
Static Striker0.0× avg
Velvet Whip0.2× avg
Carrying us
Jade Furnace1.0× avg
Sonic Sprinter1.0× avg
Equal0.9× avg
Where are they better than us?
1000m 1v111 vs 69%
1000m 24 gate madness0 vs 54%
2000m 1v113 vs 61%
Where we're better
1600m 1v161 vs 54%
1000m 6 gate madness67 vs 54%
Who do they send in…
Boo! Khakis26 races · 10 top 3
Jasper's Brat26 races · 4 top 3
Uptown Girl26 races · 10 top 3
Slava Ukraini!26 races · 4 top 3
› Roster · 14 coresby distance type
Sprint · 8
- Danshan made meSprint
- Tango RoadSprint
- Sonic SprinterSprint
- Delta ForgeSprint-Mid
- Velvet WhipSprint
- Static StrikerSprint-Mid
- Franchise TycoonSprint
- Shock GladiatorSprint-Mid
Mid · 3
- Ultra ProwlerMid
- Zed Champs paid for meAll-Rounder
- Fire BerserkerAll-Rounder
Marathon · 3
- Silent ArrowMid-Marathon
- Jade FurnaceMarathon
- Slate MasterMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).