Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Jade Furnacetop 3 1 of 8 (avg 13%) · league rank Top 25% (14%)
- Equaltop 3 4 of 8 (avg 13%) · league rank Middle (12%)
- Glowing Sunsettop 3 0 of 8 (avg 13%) · league rank Bottom 36% (8.8%)
- Sonic Sprintertop 3 0 of 8 (avg 13%) · league rank Bottom 34% (8.4%)
- Ultra Prowlertop 3 2 of 8 (avg 13%) · league rank Bottom 31% (8.1%)
- Stormy Falcontop 3 0 of 8 (avg 13%) · league rank Bottom 19% (7.2%)
- Velvet Whiptop 3 0 of 8 (avg 13%) · league rank Bottom 19% (7.2%)
- Silent Arrowtop 3 1 of 8 (avg 13%) · league rank Bottom 14% (6.8%)
- Tango Roadtop 3 0 of 8 (avg 13%) · league rank Bottom 6% (6.3%)
- Delta Forgetop 3 0 of 8 (avg 13%) · league rank Bottom 2% (6.3%)
- Danshan made metop 3 0 of 8 (avg 13%) · league rank Bottom 1% (6.3%)
- Franchise Tycoontop 3 0 of 8 (avg 13%) · league rank Bottom 1% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).