Team report · Lower league

Elder Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 24 gate WTA

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Elder Racing
  • Fire Berserkerwon 0 of 4 (avg 4.2%) · league rank Top 1% (8.3%)
  • Jade Furnacewon 1 of 4 (avg 4.2%) · league rank Top 13% (5.6%)
  • Shock Gladiatorwon 0 of 4 (avg 4.2%) · league rank Top 19% (5.2%)
  • Slate Masterwon 0 of 4 (avg 4.2%) · league rank Top 24% (4.9%)
  • Sonic Sprinterwon 0 of 4 (avg 4.2%) · league rank Middle (3.7%)
  • Ultra Prowlerwon 0 of 4 (avg 4.2%) · league rank Middle (3.3%)
  • Velvet Whipwon 0 of 4 (avg 4.2%) · league rank Bottom 21% (2.4%)
  • Silent Arrowwon 0 of 4 (avg 4.2%) · league rank Bottom 17% (2.3%)
  • Tango Roadwon 0 of 4 (avg 4.2%) · league rank Bottom 10% (2.2%)
  • Delta Forgewon 0 of 4 (avg 4.2%) · league rank Bottom 2% (2.1%)
  • Franchise Tycoonwon 0 of 4 (avg 4.2%) · league rank Bottom 1% (2.1%)
  • Static Strikerwon 0 of 4 (avg 4.2%) · league rank Bottom 1% (2.1%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).