Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 38% 24r · 33rd · 2.0/map | 42% 14r · 23rd · 1.3/map | 32% 22r · 33rd · 1.9/map | — | 20% 17r · 37th · 1.6/map | ||
| 6 gate WTA | 50% 26r · 19th · 2.2/map | 61% 16r · 11th · 1.6/map | 47% 34r · 25th · 2.9/map | ||||
| 16 gate WTA | 33% 13r · 32nd · 1.1/map | 42% 24r · 28th · 2.0/map | 22% 9r · 34th · 0.9/map | 0% 4r · 33rd · 0.5/map | 29% 24r · 34th · 2.0/map | ||
| 24 gate WTA | 25% 12r · 33rd · 1.0/map | 50% 12r · 18th · 1.0/map | 49% 37r · 22nd · 3.3/map | 43% 7r · 22nd · 0.8/map | 0% 1r · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 16 gate WTA
✕ close- Jade Furnacewon 3 of 24 (avg 6.3%) · league rank Top 8% (8.5%)
- Sonic Sprinterwon 5 of 24 (avg 6.3%) · league rank Top 26% (7.2%)
- Glowing Sunsetwon 0 of 24 (avg 6.3%) · league rank Top 40% (6.3%)
- Stormy Falconwon 2 of 24 (avg 6.3%) · league rank Middle (5.6%)
- Velvet Whipwon 0 of 24 (avg 6.3%) · league rank Bottom 26% (4.3%)
- Tango Roadwon 0 of 24 (avg 6.3%) · league rank Bottom 14% (3.6%)
- Franchise Tycoonwon 0 of 24 (avg 6.3%) · league rank Bottom 3% (3.2%)
- Delta Forgewon 0 of 24 (avg 6.3%) · league rank Bottom 2% (3.2%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).