Compare with
Power
45.5
29th of 40 on Anchor
Standings
—
Matches
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Next match
None scheduled
Best map
Anchor
Power 45.5 · 29th · 3–10
Worst map
Miracles
Power 35.9 · 35th · 1–3
Below average
Glory
Power 39.1 · 37th · 2–10
Below average
Measure
Power 38.8 · 36th · 0–9
Where do we lose the most points?
1600m 6 gate madness35%
2200m 6 gate madness35%
1800m 1v140%
Where we win them
1200m 6 gate madness59%
2200m 1v157%
1400m 1v152%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
About average
45% of rounds · 28th of 40 · 51 rounds
0%league average 50%100%
Which cores are costing us?
Silent Arrow0.0× avg
Franchise Tycoon0.9× avg
Stormy Falcon0.9× avg
Carrying us
Equal1.1× avg
Tango Road1.0× avg
Glowing Sunset1.0× avg
Where are they better than us?
Pick a team to compare with.
› Roster · 14 coresby distance type
Sprint · 8
- Danshan made meSprint
- Tango RoadSprint
- Sonic SprinterSprint
- Delta ForgeSprint
- Velvet WhipSprint
- Static StrikerSprint-Mid
- Franchise TycoonSprint
- Shock GladiatorSprint
Mid · 3
- Ultra ProwlerMid
- Zed Champs paid for meMid
- Fire BerserkerAll-Rounder
Marathon · 3
- Silent ArrowMid-Marathon
- Jade FurnaceMarathon
- Slate MasterMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).