Compare with
Power
51.5
14th of 33 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Anchor
Power 51.5 · 14th · 6–2
Worst map
Miracles
Power 39.4 · 25th · 2–4
Below average
Glory
Power 44.4 · 26th · 2–5
Below average
Measure
Power 44.1 · 23rd · 2–5
Where do we lose the most points?
2000m 6 gate madness29%
1600m 6 gate madness39%
1800m 12 gate WTA25%
Where we win them
2200m 1v170%
1200m 6 gate madness63%
1800m 1v163%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
About average
48% of rounds · 19th of 33 · 31 rounds
0%league average 50%100%
Which cores are costing us?
Zed Champs paid for me0.0× avg
Ultra Prowler0.4× avg
Stormy Falcon0.9× avg
Carrying us
Equal1.6× avg
Tango Road1.4× avg
Sonic Sprinter1.2× avg
Where are they better than us?
1600m 6 gate madness39 vs 79%
1000m 1v148 vs 63%
2000m 6 gate madness29 vs 44%
Where we're better
2200m 1v170 vs 53%
1000m 6 gate madness61 vs 50%
› Roster · 14 coresby distance type
Sprint · 8
- Danshan made meSprint
- Tango RoadSprint
- Sonic SprinterSprint
- Delta ForgeSprint-Mid
- Velvet WhipSprint
- Static StrikerSprint-Mid
- Franchise TycoonSprint
- Shock GladiatorSprint-Mid
Mid · 3
- Ultra ProwlerMid
- Zed Champs paid for meAll-Rounder
- Fire BerserkerAll-Rounder
Marathon · 3
- Silent ArrowMid-Marathon
- Jade FurnaceMarathon
- Slate MasterMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).