Team report · Lower league

Cerberus Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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Cerberus Racing
  • Gamma Sentineltop 3 4 of 9 (avg 13%) · league rank Top 2% (20%)
  • River Dawntop 3 3 of 9 (avg 13%) · league rank Top 22% (15%)
  • Solar Spectretop 3 2 of 9 (avg 13%) · league rank Top 26% (14%)
  • Torn Thundertop 3 1 of 9 (avg 13%) · league rank Middle (10%)
  • Victory of Varunatop 3 0 of 9 (avg 13%) · league rank Bottom 18% (7.0%)
  • Sunnyvaletop 3 0 of 9 (avg 13%) · league rank Bottom 16% (6.9%)
  • Pardon Me top 3 0 of 9 (avg 13%) · league rank Bottom 15% (6.8%)
  • Jetfiretop 3 0 of 9 (avg 13%) · league rank Bottom 14% (6.8%)
  • Frizzletop 3 0 of 9 (avg 13%) · league rank Bottom 13% (6.7%)
  • Joined Gearstop 3 0 of 9 (avg 13%) · league rank Bottom 5% (6.3%)
  • Monumental Herotop 3 0 of 9 (avg 13%) · league rank Bottom 4% (6.3%)
  • Am I a bike, horse or cartop 3 0 of 9 (avg 13%) · league rank Bottom 2% (6.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).