Cerberus Racing vs KREMMELL
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 58%23r 30%24r | 61%6r 67%6r | 100%5r 56%5r | 33%9r 56%9r | 40%16r 56%17r | 40%5r 50%6r | 8%14r 56%14r |
| 6 gate madness | 60%16r 44%17r | 78%12r 50%12r | 41%6r 20%5r | 50%9r 50%8r | 33%10r 44%9r | 50%13r 28%15r | 55%13r 69%13r |
| 12 gate madness | —0r —0r | 50%4r 67%3r | —0r 0%2r | 25%4r 33%3r | |||
| 24 gate madness | 17%6r 100%5r | 0%4r 0%3r | 50%4r 75%4r | 0%1r —0r | 44%7r 30%7r | 33%9r 40%12r | |
| 4 gate WTA | 67%3r 100%2r | 100%4r 0%3r | 27%4r 0%5r | 50%4r 67%3r | 30%10r 41%9r | 25%4r 0%3r | 33%6r 37%3r |
| 6 gate WTA | 25%4r 33%3r | 83%4r 38%3r | 0%1r 100%2r | 33%3r 33%3r | 32%13r 25%8r | 75%4r 29%6r | |
| 12 gate WTA | 0%5r 33%6r | 100%5r 33%6r | |||||
| 16 gate WTA | 0%3r 100%3r | 0%3r 0%2r | 67%3r 0%1r | 100%1r 0%1r | 50%6r 50%4r | ||
| 22 gate WTA | 63%3r 74%4r | 17%6r 67%6r | 0%1r —0r | 50%6r 83%6r | 50%2r 0%2r | 75%4r 50%4r | 57%3r 50%2r |
| 24 gate WTA | 67%3r 50%2r | 33%3r 50%2r | 31%7r 32%5r | 33%3r 100%1r | —0r 100%1r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 22 gate WTA
✕ close- Gamma Sentinelwon 2 of 3 (avg 4.5%) · league rank Top 2% (8.3%)
- River Dawnwon 0 of 3 (avg 4.5%) · league rank Top 26% (5.0%)
- Solar Spectrewon 0 of 3 (avg 4.5%) · league rank Top 30% (4.8%)
- Torn Thunderwon 0 of 3 (avg 4.5%) · league rank Middle (3.2%)
- Jetfirewon 0 of 3 (avg 4.5%) · league rank Bottom 16% (2.4%)
- Victory of Varunawon 0 of 3 (avg 4.5%) · league rank Bottom 16% (2.4%)
- Pardon Me won 0 of 3 (avg 4.5%) · league rank Bottom 15% (2.4%)
- Sunnyvalewon 0 of 3 (avg 4.5%) · league rank Bottom 15% (2.3%)
- Frizzlewon 0 of 3 (avg 4.5%) · league rank Bottom 11% (2.3%)
- Joined Gearswon 0 of 3 (avg 4.5%) · league rank Bottom 6% (2.3%)
- Monumental Herowon 0 of 3 (avg 4.5%) · league rank Bottom 3% (2.3%)
- Bald Crusaderwon 1 of 2 (avg 4.5%) · league rank Top 34% (4.6%)
- Bongwaterwon 0 of 2 (avg 4.5%)
- Hellscreamwon 0 of 2 (avg 4.5%)
- Madness 1won 0 of 2 (avg 4.5%)
- Lucky Left Nutwon 0 of 2 (avg 4.5%) · league rank Middle (3.6%)
- Madness 2won 0 of 2 (avg 4.5%) · league rank Middle (3.4%)
- Medullawon 0 of 2 (avg 4.5%) · league rank Middle (3.4%)
- Biafrawon 0 of 2 (avg 4.5%) · league rank Bottom 37% (2.9%)
- Boratwon 0 of 2 (avg 4.5%) · league rank Bottom 28% (2.6%)
- Tenebriswon 0 of 2 (avg 4.5%) · league rank Bottom 11% (2.3%)
- Mango Madnesswon 0 of 2 (avg 4.5%) · league rank Bottom 10% (2.3%)
KREMMELL: Power 43.1, #20. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).