Cerberus Racing vs KREMMELL
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 58%23r 30%24r | 61%6r 67%6r | 100%5r 56%5r | 33%9r 56%9r | 40%16r 56%17r | 40%5r 50%6r | 8%14r 56%14r |
| 6 gate madness | 60%16r 44%17r | 78%12r 50%12r | 41%6r 20%5r | 50%9r 50%8r | 33%10r 44%9r | 50%13r 28%15r | 55%13r 69%13r |
| 12 gate madness | —0r —0r | 50%4r 67%3r | —0r 0%2r | 25%4r 33%3r | |||
| 24 gate madness | 17%6r 100%5r | 0%4r 0%3r | 50%4r 75%4r | 0%1r —0r | 44%7r 30%7r | 33%9r 40%12r | |
| 4 gate WTA | 67%3r 100%2r | 100%4r 0%3r | 27%4r 0%5r | 50%4r 67%3r | 30%10r 41%9r | 25%4r 0%3r | 33%6r 37%3r |
| 6 gate WTA | 25%4r 33%3r | 83%4r 38%3r | 0%1r 100%2r | 33%3r 33%3r | 32%13r 25%8r | 75%4r 29%6r | |
| 12 gate WTA | 0%5r 33%6r | 100%5r 33%6r | |||||
| 16 gate WTA | 0%3r 100%3r | 0%3r 0%2r | 67%3r 0%1r | 100%1r 0%1r | 50%6r 50%4r | ||
| 22 gate WTA | 63%3r 74%4r | 17%6r 67%6r | 0%1r —0r | 50%6r 83%6r | 50%2r 0%2r | 75%4r 50%4r | 57%3r 50%2r |
| 24 gate WTA | 67%3r 50%2r | 33%3r 50%2r | 31%7r 32%5r | 33%3r 100%1r | —0r 100%1r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2000m 12 gate madness
✕ close- Solar Spectretop 3 3 of 4 (avg 25%) · league rank Top 3% (33%)
- Gamma Sentineltop 3 1 of 4 (avg 25%) · league rank Top 4% (32%)
- Frizzletop 3 1 of 4 (avg 25%) · league rank Bottom 16% (18%)
- Pardon Me top 3 0 of 4 (avg 25%) · league rank Bottom 6% (15%)
- Monumental Herotop 3 0 of 4 (avg 25%) · league rank Bottom 4% (14%)
- Joined Gearstop 3 0 of 4 (avg 25%) · league rank Bottom 1% (13%)
- Borattop 3 1 of 3 (avg 25%) · league rank Middle (24%)
- Hellscreamtop 3 0 of 3 (avg 25%) · league rank Middle (23%)
- Medullatop 3 1 of 3 (avg 25%) · league rank Bottom 34% (22%)
- Bald Crusadertop 3 1 of 3 (avg 25%) · league rank Bottom 33% (21%)
- Bonnietop 3 1 of 3 (avg 25%) · league rank Bottom 22% (19%)
- Mango Madnesstop 3 0 of 3 (avg 25%) · league rank Bottom 20% (19%)
KREMMELL: Power 43.1, #20. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).