Team report · Lower league

Cerberus Racing

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Cerberus Racing vs KREMMELL

Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)
Race ↓ · distance →1000m1200m1400m1600m1800m2000m2200m
24 gate madness
0%2r
100%2r
0%1r
0%1r
50%4r
75%4r
0%1r
—0r
35%3r
0%4r
32%9r
39%10r
22 gate WTA
63%3r
74%4r
17%6r
67%6r
0%1r
—0r
50%6r
83%6r
50%2r
0%2r
75%4r
50%4r
56%3r
50%2r

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Summary: Cerberus Racing vs KREMMELL on Miracles

Of the 7 races with 3+ rounds for both teams, you're ahead in 2, behind in 5 and level in 0.

Your biggest edges
KREMMELL's biggest edges

Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Miracles, so a common race counts for more than a rare one.

KREMMELL: Power 38.1, #18. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).