Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 0% 2r · 1.0/map | 0% 1r · 0.7/map | 50% 4r · 9th · 2.0/map | 0% 1r · 0.6/map | 35% 3r · 14th · 3.2/map | 32% 9r · 19th · 5.1/map | |
| 22 gate WTA | 63% 3r · 6th · 3.1/map | 17% 6r · 23rd · 1.9/map | 0% 1r · 1.7/map | 50% 6r · 12th · 2.0/map | 50% 2r · 0.1/map | 75% 4r · 4th · 3.3/map | 56% 3r · 7th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Gamma Sentineltop 3 4 of 9 (avg 13%) · league rank Top 2% (20%)
- River Dawntop 3 3 of 9 (avg 13%) · league rank Top 22% (15%)
- Solar Spectretop 3 2 of 9 (avg 13%) · league rank Top 26% (14%)
- Torn Thundertop 3 1 of 9 (avg 13%) · league rank Middle (10%)
- Victory of Varunatop 3 0 of 9 (avg 13%) · league rank Bottom 18% (7.0%)
- Sunnyvaletop 3 0 of 9 (avg 13%) · league rank Bottom 16% (6.9%)
- Pardon Me top 3 0 of 9 (avg 13%) · league rank Bottom 15% (6.8%)
- Jetfiretop 3 0 of 9 (avg 13%) · league rank Bottom 14% (6.8%)
- Frizzletop 3 0 of 9 (avg 13%) · league rank Bottom 13% (6.7%)
- Joined Gearstop 3 0 of 9 (avg 13%) · league rank Bottom 5% (6.3%)
- Monumental Herotop 3 0 of 9 (avg 13%) · league rank Bottom 4% (6.3%)
- Am I a bike, horse or cartop 3 0 of 9 (avg 13%) · league rank Bottom 2% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).