Team report · Lower league

Cerberus Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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Cerberus Racing
  • Gamma Sentineltop 3 4 of 9 (avg 13%) · league rank Top 2% (20%)
  • River Dawntop 3 3 of 9 (avg 13%) · league rank Top 22% (15%)
  • Solar Spectretop 3 2 of 9 (avg 13%) · league rank Top 26% (14%)
  • Torn Thundertop 3 1 of 9 (avg 13%) · league rank Middle (10%)
  • Victory of Varunatop 3 0 of 9 (avg 13%) · league rank Bottom 18% (7.0%)
  • Sunnyvaletop 3 0 of 9 (avg 13%) · league rank Bottom 16% (6.9%)
  • Pardon Me top 3 0 of 9 (avg 13%) · league rank Bottom 15% (6.8%)
  • Jetfiretop 3 0 of 9 (avg 13%) · league rank Bottom 14% (6.8%)
  • Frizzletop 3 0 of 9 (avg 13%) · league rank Bottom 13% (6.7%)
  • Joined Gearstop 3 0 of 9 (avg 13%) · league rank Bottom 5% (6.3%)
  • Monumental Herotop 3 0 of 9 (avg 13%) · league rank Bottom 4% (6.3%)
  • Am I a bike, horse or cartop 3 0 of 9 (avg 13%) · league rank Bottom 2% (6.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).