Team report · Lower league

Cerberus Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1000m 24 gate madness

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Cerberus Racing
  • Joined Gearstop 3 1 of 4 (avg 13%) · league rank Middle (11%)
  • Solar Spectretop 3 0 of 4 (avg 13%) · league rank Middle (11%)
  • Pardon Me top 3 0 of 4 (avg 13%) · league rank Bottom 37% (9.8%)
  • River Dawntop 3 0 of 4 (avg 13%) · league rank Bottom 34% (9.4%)
  • Frizzletop 3 0 of 4 (avg 13%) · league rank Bottom 28% (8.6%)
  • Gamma Sentineltop 3 0 of 4 (avg 13%) · league rank Bottom 26% (8.4%)
  • Jetfiretop 3 0 of 4 (avg 13%) · league rank Bottom 25% (8.3%)
  • Torn Thundertop 3 1 of 4 (avg 13%) · league rank Bottom 17% (7.5%)
  • Victory of Varunatop 3 0 of 4 (avg 13%) · league rank Bottom 10% (6.8%)
  • Monumental Herotop 3 0 of 4 (avg 13%) · league rank Bottom 8% (6.7%)
  • Sunnyvaletop 3 0 of 4 (avg 13%) · league rank Bottom 4% (6.5%)
  • Am I a bike, horse or cartop 3 0 of 4 (avg 13%) · league rank Bottom 3% (6.5%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).