Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 67% 3r · 4th · 2.0/map | 33% 3r · 14th · 1.1/map | 33% 6r · 17th · 2.0/map | — | 33% 6r · 17th · 1.7/map | ||
| 6 gate WTA | — | 85% 4r · 1st · 1.5/map | 23% 9r · 24th · 3.0/map | ||||
| 16 gate WTA | 0% 3r · 19th · 1.1/map | 0% 3r · 18th · 2.0/map | 67% 3r · 5th · 0.9/map | 100% 1r · 0.5/map | 50% 6r · 10th · 2.0/map | ||
| 24 gate WTA | 67% 3r · 5th · 1.0/map | 33% 3r · 14th · 1.0/map | 31% 7r · 20th · 3.4/map | 33% 3r · 8th · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate WTA
✕ close- Monumental Herowon 0 of 3 (avg 4.2%) · league rank Middle (3.4%)
- Gamma Sentinelwon 1 of 3 (avg 4.2%) · league rank Middle (3.3%)
- Joined Gearswon 0 of 3 (avg 4.2%) · league rank Middle (3.2%)
- Solar Spectrewon 0 of 3 (avg 4.2%) · league rank Bottom 34% (2.8%)
- Jetfirewon 0 of 3 (avg 4.2%) · league rank Bottom 27% (2.6%)
- Torn Thunderwon 0 of 3 (avg 4.2%) · league rank Bottom 24% (2.5%)
- River Dawnwon 1 of 3 (avg 4.2%) · league rank Bottom 24% (2.5%)
- Pardon Me won 0 of 3 (avg 4.2%) · league rank Bottom 20% (2.3%)
- Sunnyvalewon 0 of 3 (avg 4.2%) · league rank Bottom 15% (2.2%)
- Victory of Varunawon 0 of 3 (avg 4.2%) · league rank Bottom 14% (2.2%)
- Am I a bike, horse or carwon 0 of 3 (avg 4.2%) · league rank Bottom 13% (2.2%)
- Frizzlewon 0 of 3 (avg 4.2%) · league rank Bottom 12% (2.2%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).