Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Jetfire | 49 | 1.0× avg | ||
| Pardon Me | 49 | 1.1× avg | ||
| Gamma Sentinel | 40 | 0.9× avg | ||
| Solar Spectre | 34 | 1.6× avg | ||
| Am I a bike, horse or car | 24 | 1.0× avg | ||
| River Dawn | 22 | 1.0× avg | ||
| Monumental Hero | 21 | 0.6× avg | ||
| Sunnyvale | 18 | 0.2× avg | — | |
| Joined Gears | 17 | 0.4× avg | — | |
| Torn Thunder | 14 | 1.4× avg | ||
| Frizzle | 13 | 1.2× avg | ||
| Victory of Varuna | 10 | 1.2× avg |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
KREMMELL: Power 42.6, #21. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).