Compare with
Power
40.1
23rd of 26 on Anchor
Standings
21st
6 pts
Matches
2–4
6 pts · rounds 156–200
Next match
KREMMELL
Week 7
Best map
Measure
Power 42.8 · 20th · 1–3
Worst map
Glory
Power 28.2 · 25th · 0–3
Below average
Anchor
Power 40.1 · 23rd · 2–3
Below average
Miracles
Power 33.8 · 20th · 1–1
Where do we lose the most points?
2200m 1v110%
1800m 1v129%
2200m 6 gate madness46%
Where we win them
1200m 6 gate madness78%
1000m 1v154%
1600m 6 gate madness58%
Next match: what do we pick, ban and field?
Pick MeasureBan Glory
1000m 1v1Gamma Sentinel, Jetfire
2200m 1v1Gamma Sentinel, Joined Gears
1200m 6 gate madnessJetfire, Pardon Me
Are we good enough at…
About average
54% of rounds · 10th of 26 · 19 rounds
0%league average 50%100%
Which cores are costing us?
Sunnyvale0.2× avg
Joined Gears0.4× avg
Monumental Hero0.6× avg
Carrying us
Solar Spectre1.6× avg
Torn Thunder1.4× avg
Frizzle1.2× avg
Where are they better than us?
2200m 1v110 vs 62%
1800m 1v129 vs 55%
2200m 6 gate madness46 vs 70%
Where we're better
1000m 1v154 vs 34%
1200m 6 gate madness78 vs 50%
› Roster · 12 coresby distance type
Sprint · 5
- Am I a bike, horse or carSprint
- Joined GearsSprint
- JetfireSprint
- Monumental HeroSprint-Mid
- Pardon Me Sprint
Mid · 1
- FrizzleMid
Marathon · 6
- Gamma SentinelMarathon
- River DawnMarathon
- SunnyvaleMid-Marathon
- Torn ThunderMarathon
- Victory of VarunaMid-Marathon
- Solar SpectreMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).