Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 62% 13r · 12th · 1.0/map | 36% 11r · 23rd · 0.6/map | 38% 26r · 29th · 2.0/map | 30% 10r · 28th · 0.5/map | 54% 48r · 17th · 3.2/map | 52% 68r · 18th · 5.1/map | |
| 22 gate WTA | 37% 47r · 31st · 3.1/map | 58% 26r · 12th · 2.0/map | 49% 24r · 20th · 1.6/map | 50% 26r · 21st · 2.0/map | 100% 1r · 0.1/map | 55% 43r · 17th · 3.2/map | 62% 13r · 10th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 22 gate WTA
✕ close- Force Of Justicewon 2 of 26 (avg 4.5%) · league rank Top 3% (7.2%)
- Mr. Misterwon 1 of 26 (avg 4.5%) · league rank Top 4% (7.0%)
- Floaterwon 1 of 26 (avg 4.5%) · league rank Top 11% (6.2%)
- Lightning Strikewon 3 of 26 (avg 4.5%) · league rank Top 12% (6.1%)
- Pyro Godwon 2 of 26 (avg 4.5%) · league rank Top 19% (5.5%)
- A Horse With No Namewon 1 of 26 (avg 4.5%) · league rank Top 34% (4.5%)
- Jolly Giantwon 2 of 26 (avg 4.5%) · league rank Top 39% (4.3%)
- Wanda Visionwon 1 of 26 (avg 4.5%) · league rank Middle (3.5%)
- Mixed Feelswon 1 of 26 (avg 4.5%) · league rank Bottom 36% (3.2%)
- Run Runwon 1 of 26 (avg 4.5%) · league rank Bottom 32% (3.0%)
- Bulovawon 0 of 26 (avg 4.5%) · league rank Bottom 9% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).