Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- God Eatertop 3 1 of 3 (avg 13%) · league rank Top 13% (16%)
- She Don't Wanna Mantop 3 1 of 3 (avg 13%) · league rank Top 16% (16%)
- Terrible Comettop 3 0 of 3 (avg 13%) · league rank Top 18% (15%)
- Meteoritetop 3 1 of 3 (avg 13%) · league rank Top 30% (13%)
- Nomad Godstop 3 1 of 3 (avg 13%) · league rank Top 35% (13%)
- Eagle Mantop 3 2 of 3 (avg 13%) · league rank Top 35% (13%)
- Oxytocintop 3 1 of 3 (avg 13%) · league rank Middle (12%)
- Larrys Pineappletop 3 0 of 1 (avg 13%)
- Bandit Advance Stormtop 3 0 of 3 (avg 13%) · league rank Middle (11%)
- Slytherintop 3 0 of 2 (avg 13%)
- Canary in a Coal Minetop 3 0 of 3 (avg 13%) · league rank Middle (9.9%)
- Force Of Justicetop 3 0 of 3 (avg 13%) · league rank Middle (9.1%)
- Arthurtop 3 0 of 3 (avg 13%) · league rank Bottom 3% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).