Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Switcheroo top 3 1 of 2 (avg 13%)
- Mr. Mistertop 3 0 of 5 (avg 13%) · league rank Top 4% (17%)
- Money Girltop 3 0 of 5 (avg 13%) · league rank Top 14% (15%)
- Pyro Godtop 3 2 of 5 (avg 13%) · league rank Top 17% (15%)
- boatloadtop 3 3 of 5 (avg 13%) · league rank Top 26% (14%)
- Larrys Pineappletop 3 1 of 5 (avg 13%) · league rank Top 27% (14%)
- A Horse With No Nametop 3 1 of 5 (avg 13%) · league rank Top 28% (14%)
- Money a Do Ittop 3 1 of 5 (avg 13%) · league rank Middle (11%)
- Eagle Mantop 3 1 of 5 (avg 13%) · league rank Middle (10%)
- Mixed Feelstop 3 0 of 3 (avg 13%) · league rank Bottom 37% (9.8%)
- Bandit Advance Stormtop 3 1 of 5 (avg 13%) · league rank Bottom 37% (9.8%)
- Rain Raintop 3 0 of 5 (avg 13%) · league rank Bottom 12% (7.2%)
- Lucky 7top 3 0 of 5 (avg 13%) · league rank Bottom 9% (6.8%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).