Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Mr. Mistertop 3 1 of 5 (avg 13%) · league rank Top 3% (17%)
- Bandit Advance Stormtop 3 3 of 5 (avg 13%) · league rank Top 15% (15%)
- boatloadtop 3 2 of 5 (avg 13%) · league rank Top 17% (15%)
- Pyro Godtop 3 0 of 5 (avg 13%) · league rank Top 21% (14%)
- Eagle Mantop 3 1 of 5 (avg 13%) · league rank Top 32% (13%)
- Force Of Justicetop 3 1 of 5 (avg 13%) · league rank Top 36% (13%)
- Switcheroo top 3 0 of 2 (avg 13%)
- Rain Raintop 3 0 of 3 (avg 13%) · league rank Bottom 29% (8.8%)
- Money Girltop 3 0 of 5 (avg 13%) · league rank Bottom 29% (8.8%)
- Mixed Feelstop 3 0 of 5 (avg 13%) · league rank Bottom 27% (8.5%)
- Larrys Pineappletop 3 0 of 5 (avg 13%) · league rank Bottom 10% (6.9%)
- Lucky 7top 3 0 of 5 (avg 13%) · league rank Bottom 5% (6.5%)
- Arthurtop 3 0 of 5 (avg 13%) · league rank Bottom 2% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).