Compare with
Power
53.6
10th of 26 on Measure
Standings
5th
15 pts
Matches
5–1
15 pts · rounds 204–184
Next match
Lightning Fast Racing
Week 7
Best map
Miracles
Power 60.7 · 8th · 1–1
Worst map
Anchor
Power 47.7 · 19th · 2–2
Above average
Glory
Power 58.7 · 4th · 3–1
Above average
Measure
Power 53.6 · 10th · 5–0
Next match: what do we pick, ban and field?
Pick MeasureBan Anchor
2000m 12 gate madnessGod Eater, Meteorite
1600m 1v1Canary in a Coal Mine
1800m 6 gate madnessGod Eater, Nomad Gods
Are we good enough at…
Not yet
40% of rounds · 11th of 22 · 5 rounds
0%league average 50%100%
Which cores are costing us?
Rain Rain0.0× avg
Mixed Feels0.0× avg
Arthur0.0× avg
Carrying us
boatload1.8× avg
Eagle Man1.8× avg
Bandit Advance Storm1.8× avg
Who do they send in…
Thieving X Returns4 races · 0 top 3
Grand Theft Fusion4 races · 1 top 3
Haunted Arrow4 races · 2 top 3
Lethal Arrow4 races · 1 top 3
› Roster · 22 coresby distance type
Sprint · 6
- Rain RainSprint
- Mr. MisterSprint
- Pyro GodSprint
- Force Of JusticeSprint
- Larrys PineappleSprint
- Lucky 7Sprint
Mid · 7
- Eagle ManMid
- boatloadMid
- God EaterMid
- A Horse With No NameMid
- Boat ShoesMid
- Mixed FeelsMid
- ArthurMid
Marathon · 9
- Terrible CometMarathon
- Money GirlMarathon
- She Don't Wanna ManMarathon
- OxytocinMid-Marathon
- MeteoriteMarathon
- Money a Do ItMarathon
- Nomad GodsMid-Marathon
- Canary in a Coal MineMid-Marathon
- Bandit Advance StormMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).