Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Mr. Mistertop 3 3 of 8 (avg 13%) · league rank Top 3% (17%)
- Lightning Striketop 3 2 of 8 (avg 13%) · league rank Top 10% (16%)
- Pyro Godtop 3 4 of 8 (avg 13%) · league rank Top 21% (14%)
- Eagle Mantop 3 2 of 8 (avg 13%) · league rank Top 32% (13%)
- Floatertop 3 2 of 8 (avg 13%) · league rank Middle (12%)
- Jolly Gianttop 3 0 of 8 (avg 13%) · league rank Middle (12%)
- Wanda Visiontop 3 1 of 8 (avg 13%) · league rank Middle (11%)
- Run Runtop 3 1 of 8 (avg 13%) · league rank Bottom 35% (9.6%)
- Money a Do Ittop 3 0 of 8 (avg 13%) · league rank Bottom 32% (9.1%)
- Mixed Feelstop 3 0 of 8 (avg 13%) · league rank Bottom 27% (8.5%)
- Bulovatop 3 0 of 8 (avg 13%) · league rank Bottom 10% (6.8%)
- Dizzy Deantop 3 1 of 8 (avg 13%) · league rank Bottom 7% (6.7%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).